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File: FrontEndScripts/libs/highcharts/modules/treemap.src.js

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File: FrontEndScripts/libs/highcharts/modules/treemap.src.js
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/** * @license Highstock JS v4.2.3 (2016-02-08) * * (c) 2014 Highsoft AS * Authors: Jon Arild Nygard / Oystein Moseng * * License: www.highcharts.com/license */ (function (factory) { if (typeof module === 'object' && module.exports) { module.exports = factory; } else { factory(Highcharts); } }(function (H) { var seriesTypes = H.seriesTypes, map = H.map, merge = H.merge, extend = H.extend, extendClass = H.extendClass, defaultOptions = H.getOptions(), plotOptions = defaultOptions.plotOptions, noop = function () { }, each = H.each, grep = H.grep, pick = H.pick, Series = H.Series, stableSort = H.stableSort, Color = H.Color, eachObject = function (list, func, context) { var key; context = context || this; for (key in list) { if (list.hasOwnProperty(key)) { func.call(context, list[key], key, list); } } }, reduce = function (arr, func, previous, context) { context = context || this; arr = arr || []; // @note should each be able to handle empty values automatically? each(arr, function (current, i) { previous = func.call(context, previous, current, i, arr); }); return previous; }, // @todo find correct name for this function. recursive = function (item, func, context) { var next; context = context || this; next = func.call(context, item); if (next !== false) { recursive(next, func, context); } }; // Define default options plotOptions.treemap = merge(plotOptions.scatter, { showInLegend: false, marker: false, borderColor: '#E0E0E0', borderWidth: 1, dataLabels: { enabled: true, defer: false, verticalAlign: 'middle', formatter: function () { // #2945 return this.point.name || this.point.id; }, inside: true }, tooltip: { headerFormat: '', pointFormat: '<b>{point.name}</b>: {point.node.val}</b><br/>' }, layoutAlgorithm: 'sliceAndDice', layoutStartingDirection: 'vertical', alternateStartingDirection: false, levelIsConstant: true, states: { hover: { borderColor: '#A0A0A0', brightness: seriesTypes.heatmap ? 0 : 0.1, shadow: false } }, drillUpButton: { position: { align: 'right', x: -10, y: 10 } } }); // Stolen from heatmap var colorSeriesMixin = { // mapping between SVG attributes and the corresponding options pointAttrToOptions: {}, pointArrayMap: ['value'], axisTypes: seriesTypes.heatmap ? ['xAxis', 'yAxis', 'colorAxis'] : ['xAxis', 'yAxis'], optionalAxis: 'colorAxis', getSymbol: noop, parallelArrays: ['x', 'y', 'value', 'colorValue'], colorKey: 'colorValue', // Point color option key translateColors: seriesTypes.heatmap && seriesTypes.heatmap.prototype.translateColors }; // The Treemap series type seriesTypes.treemap = extendClass(seriesTypes.scatter, merge(colorSeriesMixin, { type: 'treemap', trackerGroups: ['group', 'dataLabelsGroup'], pointClass: extendClass(H.Point, { setVisible: seriesTypes.pie.prototype.pointClass.prototype.setVisible }), /** * Creates an object map from parent id to childrens index. * @param {Array} data List of points set in options. * @param {string} data[].parent Parent id of point. * @param {Array} ids List of all point ids. * @return {Object} Map from parent id to children index in data. */ getListOfParents: function (data, ids) { var listOfParents = reduce(data, function (prev, curr, i) { var parent = pick(curr.parent, ''); if (prev[parent] === undefined) { prev[parent] = []; } prev[parent].push(i); return prev; }, {}); // If parent does not exist, hoist parent to root of tree. eachObject(listOfParents, function (children, parent, list) { if ((parent !== '') && (H.inArray(parent, ids) === -1)) { each(children, function (child) { list[''].push(child); }); delete list[parent]; } }); return listOfParents; }, /** * Creates a tree structured object from the series points */ getTree: function () { var tree, series = this, allIds = map(this.data, function (d) { return d.id; }), parentList = series.getListOfParents(this.data, allIds); series.nodeMap = []; tree = series.buildNode('', -1, 0, parentList, null); recursive(this.nodeMap[this.rootNode], function (node) { var next = false, p = node.parent; node.visible = true; if (p || p === '') { next = series.nodeMap[p]; } return next; }); recursive(this.nodeMap[this.rootNode].children, function (children) { var next = false; each(children, function (child) { child.visible = true; if (child.children.length) { next = (next || []).concat(child.children); } }); return next; }); this.setTreeValues(tree); return tree; }, init: function (chart, options) { var series = this; Series.prototype.init.call(series, chart, options); if (series.options.allowDrillToNode) { series.drillTo(); } }, buildNode: function (id, i, level, list, parent) { var series = this, children = [], point = series.points[i], node, child; // Actions each((list[id] || []), function (i) { child = series.buildNode(series.points[i].id, i, (level + 1), list, id); children.push(child); }); node = { id: id, i: i, children: children, level: level, parent: parent, visible: false // @todo move this to better location }; series.nodeMap[node.id] = node; if (point) { point.node = node; } return node; }, setTreeValues: function (tree) { var series = this, options = series.options, childrenTotal = 0, children = [], val, point = series.points[tree.i]; // First give the children some values each(tree.children, function (child) { child = series.setTreeValues(child); children.push(child); if (!child.ignore) { childrenTotal += child.val; } else { // @todo Add predicate to avoid looping already ignored children recursive(child.children, function (children) { var next = false; each(children, function (node) { extend(node, { ignore: true, isLeaf: false, visible: false }); if (node.children.length) { next = (next || []).concat(node.children); } }); return next; }); } }); // Sort the children stableSort(children, function (a, b) { return a.sortIndex - b.sortIndex; }); // Set the values val = pick(point && point.value, childrenTotal); extend(tree, { children: children, childrenTotal: childrenTotal, // Ignore this node if point is not visible ignore: !(pick(point && point.visible, true) && (val > 0)), isLeaf: tree.visible && !childrenTotal, levelDynamic: (options.levelIsConstant ? tree.level : (tree.level - series.nodeMap[series.rootNode].level)), name: pick(point && point.name, ''), sortIndex: pick(point && point.sortIndex, -val), val: val }); return tree; }, /** * Recursive function which calculates the area for all children of a node. * @param {Object} node The node which is parent to the children. * @param {Object} area The rectangular area of the parent. */ calculateChildrenAreas: function (parent, area) { var series = this, options = series.options, level = this.levelMap[parent.levelDynamic + 1], algorithm = pick((series[level && level.layoutAlgorithm] && level.layoutAlgorithm), options.layoutAlgorithm), alternate = options.alternateStartingDirection, childrenValues = [], children; // Collect all children which should be included children = grep(parent.children, function (n) { return !n.ignore; }); if (level && level.layoutStartingDirection) { area.direction = level.layoutStartingDirection === 'vertical' ? 0 : 1; } childrenValues = series[algorithm](area, children); each(children, function (child, index) { var values = childrenValues[index]; child.values = merge(values, { val: child.childrenTotal, direction: (alternate ? 1 - area.direction : area.direction) }); child.pointValues = merge(values, { x: (values.x / series.axisRatio), width: (values.width / series.axisRatio) }); // If node has children, then call method recursively if (child.children.length) { series.calculateChildrenAreas(child, child.values); } }); }, setPointValues: function () { var series = this, xAxis = series.xAxis, yAxis = series.yAxis; each(series.points, function (point) { var node = point.node, values = node.pointValues, x1, x2, y1, y2; // Points which is ignored, have no values. if (values) { x1 = Math.round(xAxis.translate(values.x, 0, 0, 0, 1)); x2 = Math.round(xAxis.translate(values.x + values.width, 0, 0, 0, 1)); y1 = Math.round(yAxis.translate(values.y, 0, 0, 0, 1)); y2 = Math.round(yAxis.translate(values.y + values.height, 0, 0, 0, 1)); // Set point values point.shapeType = 'rect'; point.shapeArgs = { x: Math.min(x1, x2), y: Math.min(y1, y2), width: Math.abs(x2 - x1), height: Math.abs(y2 - y1) }; point.plotX = point.shapeArgs.x + (point.shapeArgs.width / 2); point.plotY = point.shapeArgs.y + (point.shapeArgs.height / 2); } else { // Reset visibility delete point.plotX; delete point.plotY; } }); }, setColorRecursive: function (node, color) { var series = this, point, level; if (node) { point = series.points[node.i]; level = series.levelMap[node.levelDynamic]; // Select either point color, level color or inherited color. color = pick(point && point.options.color, level && level.color, color); if (point) { point.color = color; } // Do it all again with the children if (node.children.length) { each(node.children, function (child) { series.setColorRecursive(child, color); }); } } }, algorithmGroup: function (h, w, d, p) { this.height = h; this.width = w; this.plot = p; this.direction = d; this.startDirection = d; this.total = 0; this.nW = 0; this.lW = 0; this.nH = 0; this.lH = 0; this.elArr = []; this.lP = { total: 0, lH: 0, nH: 0, lW: 0, nW: 0, nR: 0, lR: 0, aspectRatio: function (w, h) { return Math.max((w / h), (h / w)); } }; this.addElement = function (el) { this.lP.total = this.elArr[this.elArr.length - 1]; this.total = this.total + el; if (this.direction === 0) { // Calculate last point old aspect ratio this.lW = this.nW; this.lP.lH = this.lP.total / this.lW; this.lP.lR = this.lP.aspectRatio(this.lW, this.lP.lH); // Calculate last point new aspect ratio this.nW = this.total / this.height; this.lP.nH = this.lP.total / this.nW; this.lP.nR = this.lP.aspectRatio(this.nW, this.lP.nH); } else { // Calculate last point old aspect ratio this.lH = this.nH; this.lP.lW = this.lP.total / this.lH; this.lP.lR = this.lP.aspectRatio(this.lP.lW, this.lH); // Calculate last point new aspect ratio this.nH = this.total / this.width; this.lP.nW = this.lP.total / this.nH; this.lP.nR = this.lP.aspectRatio(this.lP.nW, this.nH); } this.elArr.push(el); }; this.reset = function () { this.nW = 0; this.lW = 0; this.elArr = []; this.total = 0; }; }, algorithmCalcPoints: function (directionChange, last, group, childrenArea) { var pX, pY, pW, pH, gW = group.lW, gH = group.lH, plot = group.plot, keep, i = 0, end = group.elArr.length - 1; if (last) { gW = group.nW; gH = group.nH; } else { keep = group.elArr[group.elArr.length - 1]; } each(group.elArr, function (p) { if (last || (i < end)) { if (group.direction === 0) { pX = plot.x; pY = plot.y; pW = gW; pH = p / pW; } else { pX = plot.x; pY = plot.y; pH = gH; pW = p / pH; } childrenArea.push({ x: pX, y: pY, width: pW, height: pH }); if (group.direction === 0) { plot.y = plot.y + pH; } else { plot.x = plot.x + pW; } } i = i + 1; }); // Reset variables group.reset(); if (group.direction === 0) { group.width = group.width - gW; } else { group.height = group.height - gH; } plot.y = plot.parent.y + (plot.parent.height - group.height); plot.x = plot.parent.x + (plot.parent.width - group.width); if (directionChange) { group.direction = 1 - group.direction; } // If not last, then add uncalculated element if (!last) { group.addElement(keep); } }, algorithmLowAspectRatio: function (directionChange, parent, children) { var childrenArea = [], series = this, pTot, plot = { x: parent.x, y: parent.y, parent: parent }, direction = parent.direction, i = 0, end = children.length - 1, group = new this.algorithmGroup(parent.height, parent.width, direction, plot); // Loop through and calculate all areas each(children, function (child) { pTot = (parent.width * parent.height) * (child.val / parent.val); group.addElement(pTot); if (group.lP.nR > group.lP.lR) { series.algorithmCalcPoints(directionChange, false, group, childrenArea, plot); } // If last child, then calculate all remaining areas if (i === end) { series.algorithmCalcPoints(directionChange, true, group, childrenArea, plot); } i = i + 1; }); return childrenArea; }, algorithmFill: function (directionChange, parent, children) { var childrenArea = [], pTot, direction = parent.direction, x = parent.x, y = parent.y, width = parent.width, height = parent.height, pX, pY, pW, pH; each(children, function (child) { pTot = (parent.width * parent.height) * (child.val / parent.val); pX = x; pY = y; if (direction === 0) { pH = height; pW = pTot / pH; width = width - pW; x = x + pW; } else { pW = width; pH = pTot / pW; height = height - pH; y = y + pH; } childrenArea.push({ x: pX, y: pY, width: pW, height: pH }); if (directionChange) { direction = 1 - direction; } }); return childrenArea; }, strip: function (parent, children) { return this.algorithmLowAspectRatio(false, parent, children); }, squarified: function (parent, children) { return this.algorithmLowAspectRatio(true, parent, children); }, sliceAndDice: function (parent, children) { return this.algorithmFill(true, parent, children); }, stripes: function (parent, children) { return this.algorithmFill(false, parent, children); }, translate: function () { var pointValues, seriesArea, tree, val; // Call prototype function Series.prototype.translate.call(this); // Assign variables this.rootNode = pick(this.options.rootId, ''); // Create a object map from level to options this.levelMap = reduce(this.options.levels, function (arr, item) { arr[item.level] = item; return arr; }, {}); tree = this.tree = this.getTree(); // @todo Only if series.isDirtyData is true // Calculate plotting values. this.axisRatio = (this.xAxis.len / this.yAxis.len); this.nodeMap[''].pointValues = pointValues = { x: 0, y: 0, width: 100, height: 100 }; this.nodeMap[''].values = seriesArea = merge(pointValues, { width: (pointValues.width * this.axisRatio), direction: (this.options.layoutStartingDirection === 'vertical' ? 0 : 1), val: tree.val }); this.calculateChildrenAreas(tree, seriesArea); // Logic for point colors if (this.colorAxis) { this.translateColors(); } else if (!this.options.colorByPoint) { this.setColorRecursive(this.tree, undefined); } // Update axis extremes according to the root node. val = this.nodeMap[this.rootNode].pointValues; this.xAxis.setExtremes(val.x, val.x + val.width, false); this.yAxis.setExtremes(val.y, val.y + val.height, false); this.xAxis.setScale(); this.yAxis.setScale(); // Assign values to points. this.setPointValues(); }, /** * Extend drawDataLabels with logic to handle custom options related to the treemap series: * - Points which is not a leaf node, has dataLabels disabled by default. * - Options set on series.levels is merged in. * - Width of the dataLabel is set to match the width of the point shape. */ drawDataLabels: function () { var series = this, points = grep(series.points, function (n) { return n.node.visible; }), options, level; each(points, function (point) { level = series.levelMap[point.node.levelDynamic]; // Set options to new object to avoid problems with scope options = { style: {} }; // If not a leaf, then label should be disabled as default if (!point.node.isLeaf) { options.enabled = false; } // If options for level exists, include them as well if (level && level.dataLabels) { options = merge(options, level.dataLabels); series._hasPointLabels = true; } // Set dataLabel width to the width of the point shape. if (point.shapeArgs) { options.style.width = point.shapeArgs.width; } // Merge custom options with point options point.dlOptions = merge(options, point.options.dataLabels); }); Series.prototype.drawDataLabels.call(this); }, alignDataLabel: seriesTypes.column.prototype.alignDataLabel, /** * Get presentational attributes */ pointAttribs: function (point, state) { var level = this.levelMap[point.node.levelDynamic] || {}, options = this.options, attr, stateOptions = (state && options.states[state]) || {}; // Set attributes by precedence. Point trumps level trumps series. Stroke width uses pick // because it can be 0. attr = { 'stroke': point.borderColor || level.borderColor || stateOptions.borderColor || options.borderColor, 'stroke-width': pick(point.borderWidth, level.borderWidth, stateOptions.borderWidth, options.borderWidth), 'dashstyle': point.borderDashStyle || level.borderDashStyle || stateOptions.borderDashStyle || options.borderDashStyle, 'fill': point.color || this.color, 'zIndex': state === 'hover' ? 1 : 0 }; if (point.node.level <= this.nodeMap[this.rootNode].level) { // Hide levels above the current view attr.fill = 'none'; attr['stroke-width'] = 0; } else if (!point.node.isLeaf) { // If not a leaf, then remove fill // @todo let users set the opacity attr.fill = pick(options.interactByLeaf, !options.allowDrillToNode) ? 'none' : Color(attr.fill).setOpacity(state === 'hover' ? 0.75 : 0.15).get(); } else if (state) { // Brighten and hoist the hover nodes attr.fill = Color(attr.fill).brighten(stateOptions.brightness).get(); } return attr; }, /** * Extending ColumnSeries drawPoints */ drawPoints: function () { var series = this, points = grep(series.points, function (n) { return n.node.visible; }); each(points, function (point) { var groupKey = 'levelGroup-' + point.node.levelDynamic; if (!series[groupKey]) { series[groupKey] = series.chart.renderer.g(groupKey) .attr({ zIndex: 1000 - point.node.levelDynamic // @todo Set the zIndex based upon the number of levels, instead of using 1000 }) .add(series.group); } point.group = series[groupKey]; // Preliminary code in prepraration for HC5 that uses pointAttribs for all series point.pointAttr = { '': series.pointAttribs(point), 'hover': series.pointAttribs(point, 'hover'), 'select': {} }; }); // Call standard drawPoints seriesTypes.column.prototype.drawPoints.call(this); // If drillToNode is allowed, set a point cursor on clickables & add drillId to point if (series.options.allowDrillToNode) { each(points, function (point) { var cursor, drillId; if (point.graphic) { drillId = point.drillId = series.options.interactByLeaf ? series.drillToByLeaf(point) : series.drillToByGroup(point); cursor = drillId ? 'pointer' : 'default'; point.graphic.css({ cursor: cursor }); } }); } }, /** * Add drilling on the suitable points */ drillTo: function () { var series = this; H.addEvent(series, 'click', function (event) { var point = event.point, drillId = point.drillId, drillName; // If a drill id is returned, add click event and cursor. if (drillId) { drillName = series.nodeMap[series.rootNode].name || series.rootNode; point.setState(''); // Remove hover series.drillToNode(drillId); series.showDrillUpButton(drillName); } }); }, /** * Finds the drill id for a parent node. * Returns false if point should not have a click event * @param {Object} point * @return {string || boolean} Drill to id or false when point should not have a click event */ drillToByGroup: function (point) { var series = this, drillId = false; if ((point.node.level - series.nodeMap[series.rootNode].level) === 1 && !point.node.isLeaf) { drillId = point.id; } return drillId; }, /** * Finds the drill id for a leaf node. * Returns false if point should not have a click event * @param {Object} point * @return {string || boolean} Drill to id or false when point should not have a click event */ drillToByLeaf: function (point) { var series = this, drillId = false, nodeParent; if ((point.node.parent !== series.rootNode) && (point.node.isLeaf)) { nodeParent = point.node; while (!drillId) { nodeParent = series.nodeMap[nodeParent.parent]; if (nodeParent.parent === series.rootNode) { drillId = nodeParent.id; } } } return drillId; }, drillUp: function () { var drillPoint = null, node, parent; if (this.rootNode) { node = this.nodeMap[this.rootNode]; if (node.parent !== null) { drillPoint = this.nodeMap[node.parent]; } else { drillPoint = this.nodeMap['']; } } if (drillPoint !== null) { this.drillToNode(drillPoint.id); if (drillPoint.id === '') { this.drillUpButton = this.drillUpButton.destroy(); } else { parent = this.nodeMap[drillPoint.parent]; this.showDrillUpButton((parent.name || parent.id)); } } }, drillToNode: function (id) { this.options.rootId = id; this.isDirty = true; // Force redraw this.chart.redraw(); }, showDrillUpButton: function (name) { var series = this, backText = (name || '< Back'), buttonOptions = series.options.drillUpButton, attr, states; if (buttonOptions.text) { backText = buttonOptions.text; } if (!this.drillUpButton) { attr = buttonOptions.theme; states = attr && attr.states; this.drillUpButton = this.chart.renderer.button( backText, null, null, function () { series.drillUp(); }, attr, states && states.hover, states && states.select ) .attr({ align: buttonOptions.position.align, zIndex: 9 }) .add() .align(buttonOptions.position, false, buttonOptions.relativeTo || 'plotBox'); } else { this.drillUpButton.attr({ text: backText }) .align(); } }, buildKDTree: noop, drawLegendSymbol: H.LegendSymbolMixin.drawRectangle, getExtremes: function () { // Get the extremes from the value data Series.prototype.getExtremes.call(this, this.colorValueData); this.valueMin = this.dataMin; this.valueMax = this.dataMax; // Get the extremes from the y data Series.prototype.getExtremes.call(this); }, getExtremesFromAll: true, bindAxes: function () { var treeAxis = { endOnTick: false, gridLineWidth: 0, lineWidth: 0, min: 0, dataMin: 0, minPadding: 0, max: 100, dataMax: 100, maxPadding: 0, startOnTick: false, title: null, tickPositions: [] }; Series.prototype.bindAxes.call(this); H.extend(this.yAxis.options, treeAxis); H.extend(this.xAxis.options, treeAxis); } })); }));